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PORTAL 2

The reuse of elements is the mechanics around which we have revolved our experiment. In Portal, it is the emancipation grid that prevents the reuse of elements, especially between the rooms.

 

So it’s only natural that we turned to the emancipation grid as the central element of our layout. We intend to develop interlocking loops, in which the player will have to use an element several times.

 

Once the element is removed from these loops, it can be used in another loop of another element.

Game Design task:

  • Reflection on a mechanic never use in the game

Level Design tasks:

  • Creation of level

  • Management of the flow state

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