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A PLAGUE TALE LEVEL DESIGN
The aim of this map is to simulate a quest of the game A Plague Tale: Requiem that would take place onthe main history in a church of my choice.
Game Design task:
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Imagine a new way to do this level
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Create a puzzle to finish the level
Level Design tasks:
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Creation of level that feats the church I choosed
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Take into account the topology of the premises to make the level
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Management of the flow state
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Several possibilities to advance and finish the level
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Taking into account the different abilities of the characters and using them
You can find more details in the document above, and discover the whole map I designed below.

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