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A PLAGUE TALE LEVEL DESIGN

The aim of this map is to simulate a quest of the game A Plague Tale: Requiem that would take place onthe main history in a church of my choice.

Game Design task:

  • Imagine a new way to do this level

  • Create a puzzle to finish the level

Level Design tasks:

  • Creation of level that feats the church I choosed

  • Take into account the topology of the premises to make the level

  • Management of the flow state

  • Several possibilities to advance and finish the level

  • Taking into account the different abilities of the characters and using them

You can find more details in the document above, and discover the whole map I designed below.

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